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SGD 111: Introduction to Simulation And Game Design 4 credit hours This course covers the history and evolution of electronic game development, with a focus on design elements, technical innovations, and societal influences. The student will learn the elements of production including game conceptualization, story development, interface, character, soundtrack and level design. Offered fall and spring. 08/23/2023-12/06/2023 Lecture Monday, Wednesday 01:40PM - 03:25PM, Pressly, Room 301
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